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UID:20260906T025449Z - 89046@eu808a.odoo.com
DTSTART;TZID=CET:20261027T183000
DTEND;TZID=CET:20261027T213000
CREATED:20260906T025449Z
DESCRIPTION:<a href="https://portal.visiepartners.nl/event/penguin-distribu
 tion-game-191">Penguin Distribution Game | Online simulation for real flow
 </a>\nWhy this game Distribution networks juggle daily with erratic demand
 \, long and fluctuating lead times\, and inventory dilemmas across multipl
 e nodes. The result is familiar: bestsellers are sold out\, money is tied 
 up in slow-moving items\, and the operation relies on expeditions and "a r
 ush here\, a rush there." Our penguins help your network run synchronously
 . Think of a colony moving in formation across the ice. Each penguin stati
 on knows exactly when to move\, when to wait\, and when to supply. The eff
 ect is immediate calm\, higher delivery reliability\, and less costly pani
 c.What you are going to do Live\, instructor-led online simulation\, in te
 ams that together form a supply chain. You play in rounds and work with re
 al planning dilemmas and clear performance indicators. Round 1: The realit
 y of today You work with standard rules like many organisations use. You e
 xperience oscillation in stock and orders\, gaps in service and ad-hoc dis
 patch. You keep live KPIs: service level\, inventory days\, backorders\, s
 hipping costs\, and lead time. Learning how it can be better Concise\, sha
 rp explanation of Demand Driven principles: strategic decoupling\, buffer 
 profiles\, visual signals\, and replenishment based on actual consumption.
  Your team translates this directly into game rules that fit your chain. R
 ound 2: The Demand Driven Restart You run exactly the same scenario and da
 ta again\, now with Demand Driven rules. Will the flow stabilise\, service
  increase and expedition decrease? You compare the results one-to-one with
  round 1 and discuss what you will do differently tomorrow. Analysis and f
 eedback Joint debrief with scoreboard and lessons learned. Concrete improv
 ement actions and a short start checklist for your organisation. Game mech
 anics in brief Roles: purchasing\, planning\, inventory management\, trans
 port\, customer order management. Network: multiple echelons with differen
 t [...]
DTSTAMP:20260906T025449Z
SUMMARY:Penguin Distribution Game | Online simulation for real flow
X-ALT-DESC;FMTTYPE=text/html:<a href="https://portal.visiepartners.nl/event
 /penguin-distribution-game-191">Penguin Distribution Game | Online simulat
 ion for real flow</a>\nWhy this game Distribution networks juggle daily wi
 th erratic demand\, long and fluctuating lead times\, and inventory dilemm
 as across multiple nodes. The result is familiar: bestsellers are sold out
 \, money is tied up in slow-moving items\, and the operation relies on exp
 editions and "a rush here\, a rush there." Our penguins help your network 
 run synchronously. Think of a colony moving in formation across the ice. E
 ach penguin station knows exactly when to move\, when to wait\, and when t
 o supply. The effect is immediate calm\, higher delivery reliability\, and
  less costly panic.What you are going to do Live\, instructor-led online s
 imulation\, in teams that together form a supply chain. You play in rounds
  and work with real planning dilemmas and clear performance indicators. Ro
 und 1: The reality of today You work with standard rules like many organis
 ations use. You experience oscillation in stock and orders\, gaps in servi
 ce and ad-hoc dispatch. You keep live KPIs: service level\, inventory days
 \, backorders\, shipping costs\, and lead time. Learning how it can be bet
 ter Concise\, sharp explanation of Demand Driven principles: strategic dec
 oupling\, buffer profiles\, visual signals\, and replenishment based on ac
 tual consumption. Your team translates this directly into game rules that 
 fit your chain. Round 2: The Demand Driven Restart You run exactly the sam
 e scenario and data again\, now with Demand Driven rules. Will the flow st
 abilise\, service increase and expedition decrease? You compare the result
 s one-to-one with round 1 and discuss what you will do differently tomorro
 w. Analysis and feedback Joint debrief with scoreboard and lessons learned
 . Concrete improvement actions and a short start checklist for your organi
 sation. Game mechanics in brief Roles: purchasing\, planning\, inventory m
 anagement\, transport\, customer order management. Network: multiple echel
 ons with different [...]
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