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BEGIN:VEVENT
UID:20260722T225444Z - 25225@eu470a.odoo.com
DTSTART;TZID=Europe/Amsterdam:20261027T183000
DTEND;TZID=Europe/Amsterdam:20261027T213000
CREATED:20260722T225444Z
DESCRIPTION:<a href="https://portal.visiepartners.nl/event/penguin-distribu
 tion-game-191/register">Penguin Distribution Game | Online simulation for 
 real flow</a>\nWhy this game Distribution networks juggle daily with errat
 ic demand\, long and fluctuating lead times\, and inventory dilemmas acros
 s multiple nodes. The result is familiar: bestsellers are sold out\, money
  is tied up in slow-moving items\, and the operation relies on expeditions
  and "a rush here\, a rush there." Our penguins help your network run sync
 hronously. Think of a colony moving in formation across the ice. Each peng
 uin station knows exactly when to move\, when to wait\, and when to supply
 . The effect is immediate calm\, higher delivery reliability\, and less co
 stly panic.What you are going to do Live\, instructor-led online simulatio
 n\, in teams that together form a supply chain. You play in rounds and wor
 k with real planning dilemmas and clear performance indicators. Round 1: T
 he reality of today You work with standard rules like many organisations u
 se. You experience oscillation in stock and orders\, gaps in service and a
 d-hoc dispatch. You keep live KPIs: service level\, inventory days\, backo
 rders\, shipping costs\, and lead time. Learning how it can be better Conc
 ise\, sharp explanation of Demand Driven principles: strategic decoupling\
 , buffer profiles\, visual signals\, and replenishment based on actual con
 sumption. Your team translates this directly into game rules that fit your
  chain. Round 2: The Demand Driven Restart You run exactly the same scenar
 io and data again\, now with Demand Driven rules. Will the flow stabilise\
 , service increase and expedition decrease? You compare the results one-to
 -one with round 1 and discuss what you will do differently tomorrow. Analy
 sis and feedback Joint debrief with scoreboard and lessons learned. Concre
 te improvement actions and a short start checklist for your organisation. 
 Game mechanics in brief Roles: purchasing\, planning\, inventory managemen
 t\, transport\, customer order management. Network: multiple echelons with
  different [...]
DTSTAMP:20260722T225444Z
SUMMARY:Penguin Distribution Game | Online simulation for real flow
X-ALT-DESC;FMTTYPE=text/html:<a href="https://portal.visiepartners.nl/event
 /penguin-distribution-game-191/register">Penguin Distribution Game | Onlin
 e simulation for real flow</a>\nWhy this game Distribution networks juggle
  daily with erratic demand\, long and fluctuating lead times\, and invento
 ry dilemmas across multiple nodes. The result is familiar: bestsellers are
  sold out\, money is tied up in slow-moving items\, and the operation reli
 es on expeditions and "a rush here\, a rush there." Our penguins help your
  network run synchronously. Think of a colony moving in formation across t
 he ice. Each penguin station knows exactly when to move\, when to wait\, a
 nd when to supply. The effect is immediate calm\, higher delivery reliabil
 ity\, and less costly panic.What you are going to do Live\, instructor-led
  online simulation\, in teams that together form a supply chain. You play 
 in rounds and work with real planning dilemmas and clear performance indic
 ators. Round 1: The reality of today You work with standard rules like man
 y organisations use. You experience oscillation in stock and orders\, gaps
  in service and ad-hoc dispatch. You keep live KPIs: service level\, inven
 tory days\, backorders\, shipping costs\, and lead time. Learning how it c
 an be better Concise\, sharp explanation of Demand Driven principles: stra
 tegic decoupling\, buffer profiles\, visual signals\, and replenishment ba
 sed on actual consumption. Your team translates this directly into game ru
 les that fit your chain. Round 2: The Demand Driven Restart You run exactl
 y the same scenario and data again\, now with Demand Driven rules. Will th
 e flow stabilise\, service increase and expedition decrease? You compare t
 he results one-to-one with round 1 and discuss what you will do differentl
 y tomorrow. Analysis and feedback Joint debrief with scoreboard and lesson
 s learned. Concrete improvement actions and a short start checklist for yo
 ur organisation. Game mechanics in brief Roles: purchasing\, planning\, in
 ventory management\, transport\, customer order management. Network: multi
 ple echelons with different [...]
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